<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>First Launch :: Mad God's Overhaul for Skyrim VR</title><link>https://daveystrus.com/mgo-tutorial/first-launch/index.html</link><description>The first time you run Mad God’s Overhaul, it will take quite a long time to get to the main menu. Once you start a new game, there’s a bit more waiting to do before you’re really ready. You’ll also likely want to do some configuration before you set off on your adventure.
Read on for details.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://daveystrus.com/mgo-tutorial/first-launch/index.xml" rel="self" type="application/rss+xml"/><item><title>Community Shaders</title><link>https://daveystrus.com/mgo-tutorial/first-launch/shaders/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://daveystrus.com/mgo-tutorial/first-launch/shaders/index.html</guid><description>Shaders are programs that run while drawing the game’s graphics to the screen (or screens, in VR). Mad God’s Overhaul uses Community Shaders (specifically, Community Shaders (Unofficial Fork)), a plugin with advanced graphical features that vanilla Skyrim does not support. This is what makes MGO’s dramatic visuals possible.</description></item></channel></rss>